I take your point. I suppose it’s worth mentioning that a lot of games were either straight-up arcade conversions or derivatives. There are a few decent YouTube channels from former artists and coders that talk about the dev process. By today’s standards it was insanely restrictive and the teams were comparatively tiny. True game development was just at such an early stage then, which I guess is partly the point you’re making.
I take your point. I suppose it’s worth mentioning that a lot of games were either straight-up arcade conversions or derivatives. There are a few decent YouTube channels from former artists and coders that talk about the dev process. By today’s standards it was insanely restrictive and the teams were comparatively tiny. True game development was just at such an early stage then, which I guess is partly the point you’re making.