InterestingUsername@lemmy.ml to Greentext@sh.itjust.worksEnglish · 1 month agoIs this true?lemmy.mlimagemessage-square69linkfedilinkarrow-up130arrow-down12
arrow-up128arrow-down1imageIs this true?lemmy.mlInterestingUsername@lemmy.ml to Greentext@sh.itjust.worksEnglish · 1 month agomessage-square69linkfedilink
minus-squaremirshafie@europe.publinkfedilinkarrow-up1·1 month agoGTA 3, Vice City, San Andreas. Morrowind, Oblivion, Fallout 3 (yes), New Vegas. Elden Ring. Subnautica. Try making San Andreas linear and you would instantly destroy one of the best games ever made.
minus-squarezaphod@sopuli.xyzlinkfedilinkarrow-up1·1 month agoOn the other hand later GTAs didn’t embrace the open worlds for which the series is known. Once you start a mission the games turn extremely linear without giving the player options.
minus-squareP1nkman@lemmy.worldlinkfedilinkarrow-up1·1 month agoVery true! I remember in GTA3, some missions could be done in different ways, if you already knew what would happen.
GTA 3, Vice City, San Andreas. Morrowind, Oblivion, Fallout 3 (yes), New Vegas. Elden Ring. Subnautica.
Try making San Andreas linear and you would instantly destroy one of the best games ever made.
On the other hand later GTAs didn’t embrace the open worlds for which the series is known. Once you start a mission the games turn extremely linear without giving the player options.
Very true! I remember in GTA3, some missions could be done in different ways, if you already knew what would happen.