• grranibal@lemmy.zip
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    6 days ago

    Poor corporations, they were too slow ;-; /s

    If I understood correctly you’re saying that the hardware is not improving that fast, right? I had no idea that was the case

      • grranibal@lemmy.zip
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        5 days ago

        But from what I’ve heard (at least one year ago) modern games still have the latest hardware listed as recommended

        • mycodesucks@lemmy.world
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          4 days ago

          Game developers are following the same trendline as software developers - be lazy in your programming, chug unnecessary resources, and let the end user spend their way out of it.

          As an example, I think Clair Obscure is one of the best games I’ve played in years, but those unnecessary, egregious particle effects in EVERY single environment with NO ability to just turn them OFF are development malpractice.