I’ve always felt this about Pokemon, there’s so many moves that affect stats, cause status effects, or do something interesting, but I always just go for whatever deals damage. Even on my current run, I’ll keep a move around because it sounds fun, but won’t use it.
In Pokemon, a lot of stuff exists to throw against you, the single player, which are you not expected to really use yourself. The single-player game is NOT expected to be balanced or fair. Heck, in most of the games there are only 2 NPC’s with a full party: one of which will.be a fisher with 6 Magikarp, the other is the champion and final.boss of the game.
This is why there are a ton of pokemon that suck. They are not intended for you to use and GameFreak just made a mistake: they are intended to allow GameFreak to throw easy encounters at you.
Poison used to tick down your Pokemon’s health with every step outside of battle. Persistent status effects are there to wear down the player’s resources across a routewith several trainer battles and probably wild encounters, nkt to wear down the player over the course of a single battle.
Try pokemon colosseum or XD: gale of darkness (both for gamecube), they both almost exclusively have 2v2-battles which actually have strategic depth as opposed to just matching types and going ham. They also serve a bit of a twist on the normal games, since you capture your pokemon mostly as shadow-pokemon from other trainers.
I did play both of those when they first came out, I don’t remember a whole lot of the gamepkay outside of, no actual travel outside of town, for XD you can only capture dark Pokemon, don’t remember for Colloseum, and they both have the same, rather obvious, twist of who the villain is. That said, I enjoyed them both a lot when I had my GameCube.
The competive strats are diverse use these mechanics. And romhacks that actually focus on harder fights might lead real strategy in a fight and needs good team building
I’ve always felt this about Pokemon, there’s so many moves that affect stats, cause status effects, or do something interesting, but I always just go for whatever deals damage. Even on my current run, I’ll keep a move around because it sounds fun, but won’t use it.
Literally if you arent one-shotting youre just playing the game wrong or bad on purpose.
Im a known pokemon hater. Its just a “very complicated but less complicated than you think” game of rock-paper-scissors.
Yeah, I can’t believe that there is actual “competitive” scene of Pokémon. At the end just wins the one with the bigger rock, paper or scissors.
Rock paper scissors level 1 rattata
https://youtu.be/e_BZm3tSPTA
People are downvotung but I love this hot take hahaha
In Pokemon, a lot of stuff exists to throw against you, the single player, which are you not expected to really use yourself. The single-player game is NOT expected to be balanced or fair. Heck, in most of the games there are only 2 NPC’s with a full party: one of which will.be a fisher with 6 Magikarp, the other is the champion and final.boss of the game.
This is why there are a ton of pokemon that suck. They are not intended for you to use and GameFreak just made a mistake: they are intended to allow GameFreak to throw easy encounters at you.
Poison used to tick down your Pokemon’s health with every step outside of battle. Persistent status effects are there to wear down the player’s resources across a routewith several trainer battles and probably wild encounters, nkt to wear down the player over the course of a single battle.
Try pokemon colosseum or XD: gale of darkness (both for gamecube), they both almost exclusively have 2v2-battles which actually have strategic depth as opposed to just matching types and going ham. They also serve a bit of a twist on the normal games, since you capture your pokemon mostly as shadow-pokemon from other trainers.
I did play both of those when they first came out, I don’t remember a whole lot of the gamepkay outside of, no actual travel outside of town, for XD you can only capture dark Pokemon, don’t remember for Colloseum, and they both have the same, rather obvious, twist of who the villain is. That said, I enjoyed them both a lot when I had my GameCube.
The competive strats are diverse use these mechanics. And romhacks that actually focus on harder fights might lead real strategy in a fight and needs good team building