You know the majority of LLM stacks are in python, right?
We already live in that world, basically.
Python LLM training produces models that are then refined into things that 3D engines plug into to do AI upscaling and framegen, and then different python trained LLM models use more python to interface with MCPs to write more slop extensions and frameworks in/for game engines, and other programs.
Still different python derived LLMs do image/facial/3d object recognition, get plugged into moar python, and then produce models… often for game engines.
You know the majority of LLM stacks are in python, right?
We already live in that world, basically.
Python LLM training produces models that are then refined into things that 3D engines plug into to do AI upscaling and framegen, and then different python trained LLM models use more python to interface with MCPs to write more slop extensions and frameworks in/for game engines, and other programs.
Still different python derived LLMs do image/facial/3d object recognition, get plugged into moar python, and then produce models… often for game engines.
Its nearly literally an ouroboros.
It’s funny that you think Python is anything else than a wrapper for real languages that get shit done.
Let me know how many LLMs you can run locally without multiple entire suites of python libraries.
Muchless train an LLM.
Yeah, load bearing ‘wrappers’.