Decomped Way of the Samurai 2 with fps, widescreen, high-res mods. Please report any bugs you find.

  • Acklavidian@lemmy.worldOP
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    2 days ago

    It’s pretty far along. Given the nature of the game it’s difficult to say if all the pathways are done. But alot of it was an in-house scripting language. Right now I am overhauling the lighting with realtime shadows and weather n stuff

    • onomogo@lemmy.world
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      2 days ago

      Realtime shadows and weather on top of a decomp is ambitious. Lighting is usually where old PS2-era assets fight you hardest. Are you baking any of the static geometry, or going fully dynamic for the overhaul?

      • Acklavidian@lemmy.worldOP
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        1 day ago

        I decompiled all of the state systems for the story and gameplay mechanics. The rendering and drawing of the models is generic as I didn’t care to emulate the nuance of the ps2 architecture. I’m actually un-baking the shading from the scene and then relighting the scene dynamically.