I finally open sourced my game!!! I was mainly working on getting it a better title (it still may change in the future) and figuring out licensing.
This game comes from me playing with the minecraft mod computercraft and my friend pondering the idea “what if you played the game from a bedrock box by only controlling a turtle” and everything just kinda spiraled out of control from there. The game is in a very bare bones state, just with a basic interpreter for Hive–, the truly god awful programming language you use to command your workers. The automation aspect of the game is very much meant to encapsulate both the diegetic resource gathering and processing you do as well as the tools you create to make writing the code easier. It’s very much not a game for most people and isn’t trying to be commercial or have a large audience. This is solely a game for people who are as autistic about programming (and slightly insane) as I am.
You can keep track of development using the git.gay


Also I will have to mess with that panicking issue, but my suspicion would be that the hivemm code is malformed. In design-notes/hivemm-design there’s some examples
You’re totally right my code was malformed. I looked closer at hivemm-design and realized you had syntax examples toward the bottom. I’m still not quite getting feedback from the game, but it does acknowledge transmissions and doesn’t crash now.
Thank you.
I want to clarify that by “currently” I mean the info logs will be removed from release builds. They actually shouldn’t be there outside of debug builds and are a bug. The game is intended to be played with the only feedback being data sent over the port from your own hive-- code
Currently the only feedback will be in the form of info logs printed to stdout and sending data back over the port via the x command