• OhNoMoreLemmy@lemmy.ml
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    1 month ago

    I’m not sure that it’s *better*, but it’s hilarious when you go off and do all the side quests and end up completely over powered by the time you get round to the main quest and just beat the shit out of the main bad guy without realizing that they’re important.

    • CancerMancer@sh.itjust.works
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      1 month ago

      Big bad: “so you have finally come to meet your doo-”

      Competitionist: *drops bag of loot on boss, crushing all his bones*

      • sp3ctr4l@lemmy.dbzer0.com
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        1 month ago

        Imagine scaling enemies by actual player skill needed to defeat them, instead of just ‘my number more big than your number’.

      • Cethin@lemmy.zip
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        1 month ago

        I disagree. I hate when games do this, particularly open world ones. The point of going to find loot and stuff is that it benefits you. If there is no benefit then the game shouldn’t give you the option. Those games should be linear, because they’re trying to make a linear experience out of something non-linear.

        If I’m struggling, I want to be able to leave and come back stronger. Even if I wasn’t, I want to come back and feel that I’ve gained power with the time I spent. If I don’t, I know I’m wasting my time.

        • BurntWits@sh.itjust.works
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          1 month ago

          That’s what Elden Ring really did well imo. The game sort of guides you towards Margit at the start, but he completely destroys newcomers, which causes them to explore the map more and discover more content in the intro areas. By the time they’ve done most of the interesting stuff in the first couple areas and go back to Margit, he’s far more balanced to fight. Still not a pushover but far more reasonable to fight and no longer frustrating.

          • Cethin@lemmy.zip
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            1 month ago

            Yep, and, if you’re paying attention and thoroughly exploring, you can actually go around the castle and totally avoid him. You can get incredibly strong before fighting him. It makes you feel like you’re actually progressing.

      • vaultdweller013@sh.itjust.works
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        1 month ago

        Honestly I really don’t like that in most open world games, mostly cause enemy levels tend to make it feel like I’m just as powerful at lvl 1 as at lvl 40. Bethesda games post Morrowind are particularly bad about this IMO, not to say you can’t have leveled shit just don’t do it to all the enemies, do it like NV where some enemies are leveled but most are flat preset levels.

        • rumschlumpel@feddit.org
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          1 month ago

          I hate it too, but I don’t think it was that bad in Skyrim or Fallout 4. Mostly just Oblivion that dropped the ball on this.

          • vaultdweller013@sh.itjust.works
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            1 month ago

            Nah it was also pretty miserable in Fallout 4, though in that particular case it was moreso due to issues of bullet sponges rather than damage dealt. But Fallout 4 is also probably the worst of the 3D games IMO, especially when it comes to enemy health.

                • rumschlumpel@feddit.org
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                  1 month ago

                  Fair, the settlement system is annoying. I also hate everything about MMOs, though, and IMO it’s diametrically opposed to everything that made Bethesda games good. And that’s before we get into how much of a mess the release was …