Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.

Introverted, yet I enjoy discussion to a fault.

  • 2 Posts
  • 7 Comments
Joined 3 years ago
cake
Cake day: June 13th, 2023

help-circle





  • Good start.

    Fortunately whether you in particular are impressed by a fraction of what one random person happens to like, has no bearing on whether we are in fact getting more good games than ever, nor is the amount of hours you get out of game a metric for quality.

    That you like the types of games you can immerse yourself in for those amounts of time is a matter of taste. A game can have a runtime of 15 minutes and still be worth both making and playing.

    Let me keep going.

    • Crying Suns
    • Lumencraft
    • Death’s Door
    • Frostpunk 1/2
    • Moonlighter 1/2
    • The Long Dark
    • Iron Nest
    • Dead Cells
    • Slay the Spire 1/2
    • Project Zomboid (theoretically still not 1.0)
    • Outer Wilds
    • Hollow Knight: Silksong (ABSOLUTELY MASSIVE TITLE, and it’s indie)
    • Ultrakill
    • Signalis (One of my favorite horror titles of all time, maybe “the” favorite)
    • Return of the Obra Dinn
    • Nuclear Option (speaking of games you can sink hundreds of hours into)
    • CAIRN
    • Risk of Rain 2
    • Judas (upcoming)
    • Hardspace: Shipbreaker
    • Schedule 1 (another massive title, while I’m personally uninterested)

    The point, is that things are going fantastic. Whether one or none of the new games succeeding today are up your alley. That you already found your evergreen timesinks, is great. But it is a fact that more indie titles are getting traction than ever before, and more people are opting out of AAA titles with expiry dates.

    That’s the thing. You can keep playing your 2013 titles forever. And more games that work like that are being released, and succeeding, than ever before.

    That’s a good thing no matter how you look at it.

    There is genuinely so much to play I can’t keep up. I regularly discover stuff from the last several years I had no idea existed, but which is exactly the type of thing I like.

    Go look. Tons of these games have absolutely no ad campaigns, and I find a lot of them through word-of-mouth via friends, or the communities of other games I play.


  • Windrose is a giant indie success that shat all over Ubisofts attempts at satisfying people wanting a pirate game.

    More. Not all meet the technical definition of indie (the studio being 100% self-pulished)

    But all of these games are quality projects that have good traction without massive budgets.

    • Haste
    • Sektori
    • Kletka
    • Peak
    • Species: Unknown
    • Routine
    • Buckshot Roulette
    • Crow Country
    • Deep Snow Delivery
    • NEBULOUS: Fleet Command
    • Jump Space
    • Motorslice
    • Hades 2
    • Sifu

    I could literally keep going if I went into games that are older or that I haven’t gotten to yet.

    My wishlist is getting longer, not shorter. I am finding games I want so much faster than I can play them.


  • Plenty of good stuff still happening in games.

    Indies are bigger and better than ever. Yeah, the shitty stuff is front and center, but its not hard to find games made with genuine passion either.

    Looked at different, we are a in a new golden age of games. Not for giant AAA titles or hardware.

    But for the fact that game engines and tutorials on how to use them are readily available, and lots of normal people with neat ideas are making them into real games.