• prole@lemmy.blahaj.zone
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    3 months ago

    This is def nostalgia goggles, so many games were broken buggy messes back then because there was no way to ship updates

    • TubularTittyFrog@lemmy.world
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      3 months ago

      No, they weren’t. Most had bugs, but they weren’t game-breaking. A lot of people took joy in finding and exploiting the bugs too. Dupes, etc.

      Yeah, some shitty games were loaded with bugs.

        • FoxAlive@lemmy.zip
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          3 months ago

          Thats not really fair. Morrowind was so buggy someone decided they needed to remake the entire game engine to play it. I wouldn’t say most games where like that.

        • vithigar@lemmy.ca
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          3 months ago

          Most of them? Care to provide some examples without the ridiculous “don’t work” hyperbole? Clearly most Sega games were functional, otherwise no one would’ve been playing them.

          • AngryCommieKender@lemmy.world
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            3 months ago

            That wasn’t actually good for the cartridge, long term. My parents provided us with q-tips, but we were a Nintendo family. I had a few friends that had the SEGA Master System, and though I don’t remember the titles, I do remember several cartridges that we never played, because there were problems with the game a level or two in.

            • festnt@sh.itjust.works
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              3 months ago

              oh so the whole “sega games are broken” thing was just your experience with your friend’s pirated or literally broken cartridges?

    • TORFdot0@lemmy.world
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      3 months ago

      When a game sucked ass then you had a physical product you could sell or trade to offload it. Instead of the whole game getting the servers shut off and delisted within a year if it’s bad today. Even the bad games were better back then because of this